MacinCloud supports the latest Microsoft Visual Studio for Mac with Xamarin components. GET STARTED RIGHT AWAY Managed Server Plan and Dedicated Build Server Plan have Microsoft Visual Studio Community and Xamarin Community for Mac configured. SEE THE LATEST VERSIONS IN ACTION Login and access the latest development tools.Microsoft has also worked to integrate Visual Studio with community-driven.Have you ever generated help documentation from comments, only to find that the end result is poorly formatted? Text running awkwardly onto separate lines, or garbled text caused by an omitted escape character? It's a frustrating, time-consuming experience to regenerate it until it looks right.As software developers, we deal with that enough, compiling and running applications only to see that some GUI component is out of whack.To avoid that frustration, GhostDoc allows you to edit documentation in WYSIWYG fashion, with the changes persisted back to the XML documentation in your code. The strict nature of the XML makes it much too easy to break the formatting, and miss the required escaping for symbols.And in the course Visual Studio Development on a Mac, youll witness the impact a virtual machine running Windows and Visual Studio has on its host, the Mac OS.Visual Studio Community 2015 Save For Mac Microsoft Visual Studio 2010 For Mac Visual Studio For Mac Terminal Vinyl Studio For Mac. This post will be about the first one: Visual Studio. I have been trying to use Visual Studio Community 2017 on my Mac to program in C++ recently.
Visual Studio Community 2015 Save Mac With XamarinThe highlight of these tools is the ability to easily debug Cordova applications using Web developer tools that are integrated directly in Visual Studio, allowing you to debug either the provided emulators and simulators, or debug actual attached live devices including iOS devices. However, I was pleasantly surprised when I actually took this toolset for a spin – it solves a real problem by providing a unified installer for the necessary SDKs and tools to support Android, Windows Phone and iOS, and provides a very well thought out development platform that builds on top of the already awesome Web tooling that Visual Studio provides. To be honest I didn’t have high hopes, given some disastrous presentations I’d recently seen on this toolset. Why do you need Visual Studio Integration?Cordova on its own does a pretty good job of letting you create projects and build them using command line tools. There are over 600 plug-ins that interfaces that provide access to most mobile device features and you can build your own plug-ins against native APIs if necessary. Because HTML5 mobile APIs are severely lacking in consistency and browser support, Cordova also provides a JavaScript based plug-in API that allows it to interact with native hardware and device APIs so you get access to native features of most mobile devices using a common multi-platform compatible interface. Cordova – or in this case the Visual Studio Cordova Tools – then can build the application for you into a mobile device specific package that can be deployed to an app store and run on a mobile device. As a developer you implement the Web interface using the same Web technologies you use for Web development: HTML5, CSS and JavaScript as well as any support libraries and frameworks you might be using. Cordova works by providing a native device application that hosts a full screen Web browser control as well as tooling for building the app and getting it ready for deployment to a mobile device. ![]() Windows Phone/Windows Universal debugging is not yet supported and Android debugging requires devices running Android 4.4 or later.I’ve toyed with Cordova in the past off and on, and I’ve always turned away from it because it was just too much of a pain trying to debug on device applications especially for iOS devices. While you still need to have a Mac somewhere on the network and an Apple Developer account to make this work, it’s still pretty impressive to click Attach in Visual Studio and have your app fire up on an actual live iPhone, and then provide you rich browser developer tools to let you interactively access a DOM and Style inspector, a JavaScript Console and use Visual Studio as a debugger.Ironically the iOS support currently is better than either the Windows Phone or Android experience. Full JavaScript Console and Debugger using the Visual Studio debugger UII’ve been particularly impressed by the iOS support, which allows you build, run and debug Cordova apps using Visual Studio and run on a live device attached to a Mac. Full DOM and CSS Viewer for live applications both in emulators and on devices A host of Emulators you can run on Windows You can also use the Visual Studio 2015 Preview which includes these tools as part of its installation although the template is available only with TypeScript there.This creates a new project that includes the various platform specific subfolders for various resources, plug-ins and merged components that Cordova internally uses to build a native application.This project contains a bunch of stuff that’s mostly related to the 3 platforms that Visual Studio defaults to: Android, iOS and Windows Phone/Universal.The key component in this project is the index.html page which is the application’s start page that Cordova launches when the mobile app starts. I’m using Visual Studio 2013 and the add-in package for the Cordova tools (CTP 3). Other platforms are actually easier to set up, but currently there are limitations: Android 4.4 has to be used for live device debugging, and Windows Phone/Universal currently don’t support debugging at all, but the range of support is supposed to be better by the time these tools release.Let’s get started. I’m going to use iOS as the example here because iOS has traditionally been the most difficult platform for Windows developers to build mobile apps for and to me this is one of the highlights of the Visual Studio Tools for Apache Cordova. Creating a Cordova Application for iOSTo take these tools for a spin I took a small AlbumViewer sample application and moved it to Cordova. Plug-ins are meant to get around the shitty HTML5 mobile API support and provide a consistent platform for accessing hardware like the camera, microphone, haptic feedback, battery status, or access software APIs for things like access to the Camera Roll, the contacts, call list and SMS systems on devices. Most importantly it’s the interface that provides the plug-in system which is used to extend raw browser behavior and allows third parties to expose native APIs as JavaScript APIs in your application. The main difference is that the index.html references cordova.js and platformoverrides.js, which are platform specific, generated files that Cordova produces when it packages your app.Cordova.js is the gateway to Cordova’s platform specific integration features. Change color in word for review in macSo anything you’d normally do with a Web application – display a start page and have logic in JavaScript files or hooking up a framework like Angular works as you’d expect.Notice the three script links which load the Cordova dependencies.Index.
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